Dawn of Man - Mod Data Generator

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Import environment xml by:
Modify the amplitudes of the different noise layers, the initial numbers define the amplitudes of the low-frequencies (the height of large mountains), and the later numbers define the amplitudes of the high_frequencies (the height of the small bumps).

For a complete guide: Understanding Amplitudes in Environment.

Frequency 1: 0.035
Frequency 2: 0.797
Frequency 3: 0.008
Frequency 4: 0.766
Frequency 5: 0.846
Frequency 6: 0.65
Frequency 7: 0.491
Frequency 8: 0.862
Resource Factor 59
The amount of resources in the map. 1 is the default.
Distance Height Offset 0.68
How much bigger are mountains at the edge of map.
Ford Distance Factor 0.93
The average distance between river fords, 1.0 is the default.
Sun Angle Factor 0.39
How high is the sun in the sky, 1.0 is the default.
Backdrop Scale 1, 0.25, 1
Change the size of backdrops (the mountains you see beyond the map).
Deposits Tin, Iron
What types of deposit are present in the level.
Choose deposit to override
Choose detail to override
Choose prop to override
Value: 0.45
Trees Everywhere <True>
Present Trees Lentils Chickpeas Chestnut Lentils Peas
What trees are present in the level.
Choose tree to override
0.25
0.25
0.5
0.1
0.5
Min: / Max: 25°
0.25
0
0.25
Min: 20° / Max: 35°
0.25
0.25
0.5
0.1
Min: / Max: 25°
0.25
0.25
0.5
0.1
<Yes>
Min: -15° / Max: 10°

<?xml version="1.0" encoding="utf-8"?>
<environment>
  <noise_amplitudes values="0.035 0.797 0.008 0.766 0.846 0.650 0.491 0.862"/>
</environment>
Hardcore Mode <True>
Player whether this scenario can be played in hardcore mode or not.
Nomad Mode <False>
Player whether this scenario can be played in nomad mode or not.
Map size 4
Defines the size of the map, beware that big maps can drain performance.
Show Completion Icon <True>
Defines whether a small icon will appear next to the scenario indicating it's completion status.
North: 0.11
South: 0.73


<?xml version="1.0" encoding="utf-8"?>
<scenario>
  <hardcore_mode_allowed value="true"/>
  <size value="4"/>
  <locations>
    <location id="schimmelshire" seed="13522464" environment="eurasia_north" map_location="0.11,0.73" river="true" lakes="2"/>
  </locations>
</scenario>

<?xml version="1.0" encoding="utf-8"?>
<strings>
  <string name="schimmelshire">Schimmelshire</string>
</strings>